There are also variants available, but both feel a bit superfluous, like rules the designer wasn’t ready to let go.Īdrenaline suffers from a common ailment affecting many thematic Euros: attracting the audience it wants. There is a Robot element you can add as a sort of proxy player, but it’s a poor replica. No matter what the box says, Adrenaline plays best with 4 or 5 people. You don’t want your turn to start without a weapon ready, forcing you to watch a perfect opportunity slip through your empty fingers. You’ll need to manage your ammo and plan your future turns carefully. Spraying bullets randomly only gets you so far. This isn’t to say that Adrenaline is without strategy. While other strategy games derive their fun from the challenge of mastering the game, Adrenaline’s fun comes from shooting your friends in the face. You can also overkill an opponent, awarding you more points, but letting them mark you with their vengeance for being a jerk.Īdrenaline balances the chaos of a battle royale with the strategic requirements of a war room, yet also doesn’t want to be taken seriously. Bonus points are awarded to the player that drew first blood and killshot. The player that shot them the second most gets a little less, and so on. When a character dies the player that shot them the most gets the most points. This prevents griefing stronger players are encouraged to seek out other targets rather than continually stomp on one player.Īdrenaline awards points based on equal opportunity mayhem. And when you do temporarily die, your point value drops, making you a less lucrative target. As you take more damage your three basic actions improve, giving you a slight-but desirable-advantage. That’s a good thing! Your death will award the enemy, so Adrenaline rewards your grit. Theme supporting mechanics-the hallmark of good design. You can see anyone in the same room as you and any room you can see into from the doorway but enemies deep in the adjacent room can’t see you because you’re hiding behind the corner of the door. It all works thematically, letting you imagine your figure being able to see the enemy. ![]() No risks, only destruction.Īdrenaline also supports one of the cleanest line-of-sight rules I’ve used. At the end of your turn, you can pay the ammo reload cost of a used weapon to put it back in your hand ready for use next turn. While most games of this style would have you roll dice to see how good a shot you made, the weapon cards in Adrenaline always perform at optimal efficiency-you do exactly what they say, allowing you to fully plan out your turn and prepare for future actions. You simply play a weapon card and do what it says. Shooting involves none of the randomness you’d expect from this theme. There is a plentiful amount of each, allowing you to customize your style however you see fit. Moving is fairly straightforward (but also left and right), and grabbing will let you pick up ammo or new weapons. You can treat it as a slow, paralyzing strategy game or you can run around kicking ass and chewing bubblegum.Įach turn you’ll choose two actions among moving, shooting, and grabbing. Your shots always hit and almost all information is available at the start. This isn’t a farming simulator set in the Renaissance era, but Adrenaline is a Euro game at its core. Oh, and did I mention there are no dice? Pure Strategy, Simple Elegance You suffer no penalty outside of a reposition and you’ll be worth less points the next time you kiss the grim reaper. Each death leads to respawn, allowing you to get right back to painting the walls. Minis come unpainted, sorry!īut don’t worry, this isn’t a single elimination game. Your goal is to spread bullety death without remorse, awarding you points whenever an opponent falls. A constant need for strategy and planning wrapped in a theme of killing your opponents with mega violence.Ī loving homage to 3rd-person-shooter video games, Adrenaline gives you a laser-tag arena and dozens of uniquely powerful weapons. Then there is Adrenaline, a game of high-energy player interaction, lengthy calculating turns, and almost no random elements. ![]() ![]() And while these definitions are fuzzy at best, they are fairly good at helping players understand their personal taste. In board game taxonomy there are generally four domains: Abstract, American, Euro, and War.
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